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  366. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf2|EEg2|>|"=20
  367. ImageType =3D 1 ButtonEvent =3D=20
  368. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  369. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  370. ExitEffect =3D=20
  371. " <EE| =
  372. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  373. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><IMG class=3DIx27 =
  374. height=3D126=20
  375. id=3DIx27 name=3DIx27=20
  376. src=3D"cid:000e01bda45e$ab845720$605a389d@a-marfis.dns.microsoft.com"=20
  377. width=3D104></DIV>=20
  378. <DIV class=3DPT28 id=3DPT28 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  379. =3D=20
  380. " <EE| =
  381. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf5|EEg2|>|"=20
  382. ButtonEvent =3D=20
  383. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  384. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  385. ExitEffect =3D=20
  386. " <EE| =
  387. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  388. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><STRONG><FONT =
  389. color=3D#000000=20
  390. face=3DArial size=3D6>NEWSLETTER TITLE</FONT></STRONG></DIV> =20
  391. <DIV class=3DPT29 id=3DPT29 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  392. =3D=20
  393. " <EE| =
  394. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf4|EEg2|>|"=20
  395. ButtonEvent =3D=20
  396. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  397. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  398. ExitEffect =3D=20
  399. " <EE| =
  400. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  401. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  402. color=3D#000000=20
  403. face=3DArial size=3D3><STRONG>Summer</STRONG></FONT></DIV> =20
  404. <DIV class=3DPT30 id=3DPT30 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  405. =3D=20
  406. " <EE| =
  407. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg2|>|"=20
  408. ButtonEvent =3D=20
  409. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  410. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  411. ExitEffect =3D=20
  412. " <EE| =
  413. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  414. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  415. color=3D#000000=20
  416. face=3DArial size=3D3><STRONG>Volume XX</STRONG></FONT></DIV>=20
  417. <DIV class=3DPT40 id=3DPT40 SoundPaths =3D " <AR|ARS0|>|" EntranceEffect =
  418. =3D=20
  419. " <EE| =
  420. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf6|EEg2|>|"=20
  421. ButtonEvent =3D=20
  422. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  423. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  424. ExitEffect =3D=20
  425. " <EE| =
  426. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  427. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|"><FONT =
  428. color=3D#000000=20
  429. face=3DArial size=3D3><STRONG>Your text =
  430. here.</STRONG></FONT></DIV></DIV></DIV>=20
  431.  =20
  432. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  433. id=3DAW174=20
  434. soundsrc =3D =
  435. cid:018601bd954b$6437b460$605a389d@a-johng.dns.microsoft.com> <IMG=20
  436. src=3D""> <BGSOUND id=3DAW175 soundsrc =3D=20
  437. cid:018801bd954d$8e2d5d40$605a389d@a-johng.dns.microsoft.com> <IMG=20
  438. src=3D""> <BGSOUND id=3DAW176 soundsrc =3D=20
  439. cid:028801bd954e$aea9e740$605a389d@a-johng.dns.microsoft.com> <IMG=20
  440. src=3D""> <BGSOUND id=3DAW177 soundsrc =3D=20
  441. cid:018701bd954c$e8d0e7e0$605a389d@a-johng.dns.microsoft.com> <IMG=20
  442. src=3D""></DIV> =20
  443. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW174nav =
  444. name=3DAW174nav=20
  445. src=3Dcid:018601bd954b$6437b460$605a389d@a-johng.dns.microsoft.com =
  446. autostart =3D no=20
  447. MASTERSOUND></DIV>
  448. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  449. if ( navigator.appVersion.substring(0,1) < 4 )
  450.  alert("Sorry but your Web browser needs to be updated. You must have at =
  451. least a version 4.0 browser to view this project.");
  452. if ( navigator.appName !=3D "Netscape" )                                            =09
  453. {                                                                                    =09
  454.     document.body.background =3D "";                                                =09
  455.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  456.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  457.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  458. transition=3D0)";        =09
  459. }                                                                                    =09
  460.  
  461. var    OBJ_SCENE        =3D 0;        =09
  462. var    OBJ_PLAYER        =3D 1;        =09
  463. var PLAYER_IMAGE    =3D 0;        =09
  464. var    PLAYER_TEXT        =3D 1;        =09
  465. var PLAYER_DRAW        =3D 2;        =09
  466. var    NAME_SCENE        =3D "S"        =09
  467. var    NAME_PLAYER        =3D "P"        =09
  468. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  469. var    PLAYER_NAME_TEXT    =3D "T"
  470. var PLAYER_NAME_DRAW    =3D "D"
  471. var    IE_VISIBLE            =3D "visible";
  472. var    IE_HIDDEN            =3D "hidden";
  473. var    IE_INHERIT            =3D "inherit";
  474. var    NAV_VISIBLE            =3D "show";
  475. var    NAV_HIDDEN            =3D "hide";
  476. var    NAV_INHERIT            =3D "inherit";
  477. var    DEFAULT_TICK_RATE        =3D 100;    =09
  478. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  479. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  480. var    TMR_PROJ                =3D 0;    =09
  481. var    TMR_SCENE                =3D 1;    =09
  482. var    RR_NONE                    =3D 0;    =09
  483. var    RR_PAGE_BUTTONS            =3D 1;    =09
  484. var    RR_FULL_RUNTIME            =3D 2;    =09
  485. var    DUR_FOREVER                =3D -1;    =09
  486. var    DELAY_NONE                =3D 0;    =09
  487. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  488. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  489. var    DUR_UNTIL_DONE            =3D -1;    =09
  490. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  491. var    TT_BUTTONDOWN            =3D 1;    =09
  492. var    TT_BUTTONUP                =3D 2;    =09
  493. var    TT_MOUSEOVER            =3D 3;    =09
  494. var    TT_MOUSEOUT                =3D 4;    =09
  495. var    TB_PAGE_TURNER            =3D -1;    =09
  496. var    TB_START_PLAYER            =3D -2;    =09
  497. var NULL_TRANSITION            =3D -1;
  498. var    TEXT_FLYIN                =3D 101;
  499. var TEXT_TYPEWRITER        =3D 102;
  500. var    FLYIN_TOP                =3D 0;
  501. var    FLYIN_BOTTOM            =3D 1;
  502. var    FLYIN_LEFT                =3D 2;
  503. var    FLYIN_RIGHT                =3D 3;
  504. var    FLYIN_ROTATE            =3D 4;
  505. var    FLYIN_BY_LETTER            =3D 1;
  506. var    FLYIN_BY_WORD            =3D 2;
  507. var    FLYIN_BY_LINE            =3D 3;
  508. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  509. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  510. var    PS_UNINITIALIZED    =3D 0;
  511. var PS_INITIALIZED        =3D 1;
  512. var    PS_RUNNING            =3D 2;
  513. var PS_PAUSED            =3D 3;
  514. var PS_COMPLETE            =3D 4;
  515. var    sceneArray        =3D new Array();=09
  516. var currentScene    =3D null;        =09
  517. var nScenes            =3D 0;        =09
  518. var stProjState =3D PS_UNINITIALIZED;=09
  519. var stButtons    =3D false;        =09
  520. var    stNoInput    =3D 0;            =09
  521. var strPause =3D new Array( "" );
  522. var strPlay =3D new Array( "" );
  523. var    formStatus =3D null;
  524. var    tickTimer        =3D null;        =09
  525. var sys            =3D navigator.appName;                                    =09
  526. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  527. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  528. var    platform    =3D navigator.platform;                                    =09
  529. window.onload =3D PreSetup;
  530. window.onerror =3D Error;
  531. function Error()
  532. {
  533.     alert("There has been an unidentified error in this file's script. You =
  534. may be able to fix this problem by refreshing your browser.");
  535.     return true;
  536. }
  537. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  538. delay, webpage )
  539. {
  540.     this.tickRate =3D tickRate;
  541.     this.startScene =3D startScene;
  542.     this.stopScene =3D stopScene;
  543.     this.rtReq =3D rtReq;
  544.     this.autoStart =3D autoStart;
  545.     this.delay =3D delay;
  546.     this.webpage =3D webpage;
  547. }
  548. function PreSetup()
  549. {
  550.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  551.     {
  552.         setTimeout( "Setup();", Project.delay*1000 );=20
  553.         return;
  554.     }
  555. =09
  556.     Setup();
  557. }
  558. function Setup()=20
  559. { =20
  560.     stNoInput++;                            =09
  561.     if ( vers < 4 ) return;                    =09
  562.     if ( sys =3D=3D "Netscape" )                =09
  563.     {
  564.         document.all =3D new Array;            =09
  565.         Extract(document);                    =09
  566.     =09
  567.         document.body =3D new Object;
  568.         document.body.clientWidth =3D window.innerWidth;
  569.         document.body.clientHeight =3D window.innerHeight;
  570.         document.body.scrollTop =3D window.pageXOffset;=20
  571.         document.body.scrollLeft =3D window.pageYOffset;
  572.     }
  573.     stButtons =3D SetupButtons();                =09
  574.     ProjectInitialize();                    =09
  575.     stNoInput--;                            =09
  576.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  577.         Start();                                            =09
  578. }
  579. function ProjectInitialize()
  580. {
  581. =09
  582.     tickTimer =3D new Timer();
  583. =09
  584. =09
  585.     InitializeScenes();
  586. =09
  587.     tickTimer.StartTicking();                            =09
  588. =09
  589.     if ( Project.startScene =3D=3D null )        =09
  590.         Project.startScene =3D 0;                =09
  591.     stProjState =3D PS_INITIALIZED;            =09
  592. =09
  593. }
  594. function ProjectStart( startScene )
  595. {
  596.     stProjState =3D PS_RUNNING;
  597.     if ( startScene !=3D null )
  598.         ChangeScene( startScene );
  599.     else
  600.         ChangeScene( Project.startScene );
  601. }
  602. function ProjectComplete()
  603. {
  604.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  605.         return;                                =09
  606.     ProjectShutdown();
  607.     StatusChange();                            =09
  608. }
  609. function ProjectShutdown()
  610. {
  611.     KillTimer();                                    =09
  612.     StopEverythingOnScenes( false );
  613.     currentScene =3D null;
  614.     stProjState =3D PS_COMPLETE;                        =09
  615. }
  616. function Extract( obj )
  617. {
  618. =09
  619. =09
  620.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  621.     {
  622.         var el =3D obj.layers[intLayer];        =09
  623.         document.all[el.id] =3D new Object    =09
  624.         var newEl =3D document.all[el.id];    =09
  625.     =09
  626.         newEl.id =3D el.id;                            =09
  627.         newEl.style =3D new Object;                    =09
  628.         newEl.style.pixelTop =3D parseInt(el.top);
  629.         newEl.style.pixelLeft =3D parseInt(el.left);
  630.         if (null!=3Del.clip)=20
  631.         {
  632.             newEl.offsetWidth =3D el.clip.width;    =09
  633.             newEl.offsetHeight =3D el.clip.height
  634.         }
  635.     =09
  636.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  637.             newEl.style.visibility =3D IE_HIDDEN;
  638.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  639.             newEl.style.visibility =3D IE_VISIBLE;
  640.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  641.             newEl.style.visibility =3D IE_INHERIT;
  642.         else
  643.             newEl.style.visibility =3D "";
  644.     =09
  645.         newEl.style.zIndex =3D el.zIndex;
  646.         newEl.style.backgroundColor =3D el.bgColor;
  647.         newEl.style.backgroundImage =3D "url("+el.background+")";
  648.         newEl.NSLayer =3D el;                        =09
  649.     =09
  650.     =09
  651.     =09
  652.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  653.         {
  654.             var image =3D el.document.images[intLoop]    =09
  655.             var    imageName =3D image.name;                =09
  656.             if ( imageName =3D=3D null )                =09
  657.                 continue;                            =09
  658.         =09
  659.             document.all[imageName] =3D image;        =09
  660.             document.images[imageName] =3D image;        =09
  661.         }
  662.     =09
  663.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  664.         {
  665.             var form =3D el.document.forms[intLoop];    =09
  666.             var formName =3D form.name;                =09
  667.             if ( formName =3D=3D null )
  668.                 continue;
  669.             document.all[formName] =3D form;            =09
  670.             document.forms[formName] =3D form;        =09
  671.         =09
  672.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  673. innerLoop++)
  674.             {
  675.                 var element =3D form.elements[innerLoop]=09
  676.                 var elementName =3D element.name;
  677.                 if ( elementName =3D=3D null )            =09
  678.                     continue;
  679.                 document.all[elementName] =3D element;=09
  680.             }
  681.         }
  682.         if ( el.layers.length > 0 )                =09
  683.             Extract(el)                            =09
  684.     }
  685. }
  686. function Scene( duration )
  687. {
  688.     this.duration =3D duration;
  689. }
  690. function InitializeScenes()
  691. {
  692.     var objScene;                            =09
  693.     var sceneNumber =3D 0;                    =09
  694. =09
  695.     for ( sceneName in Scenes )
  696.     {
  697.         objScene =3D Scenes[sceneName];        =09
  698.         objScene.number =3D parseInt(sceneNumber);                =09
  699.         objScene.name =3D sceneName;                    =09
  700.         objScene.HTML =3D document.all[sceneName];    =09
  701.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  702.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  703.             objScene.duration =3D DUR_FOREVER;
  704.         InitializePlayers( objScene );        =09
  705.     =09
  706.         if ( objScene.entryTrans =3D=3D null )
  707.         {
  708.             objScene.entryTrans =3D new Object();
  709.             objScene.entryTrans.type =3D NULL_TRANSITION;
  710.         }
  711.     =09
  712.         if ( objScene.Bhv !=3D null )
  713.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  714. bhvIdx++ )=09
  715.                 bhv.Initialize( objScene, bhv);
  716.         objScene.numBhv =3D bhvIdx;                                            =09
  717.         sceneArray[sceneNumber++] =3D objScene;=09
  718.     }
  719.     nScenes =3D sceneNumber;                    =09
  720. }
  721. function StopEverythingOnScenes( fPause )
  722. {
  723.     var objScene;                            =09
  724.     for ( sceneName in Scenes )
  725.     {
  726.         objScene =3D Scenes[sceneName];                    =09
  727.     =09
  728.     =09
  729.         if ( objScene.Bhv !=3D null )
  730.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  731. bhvIdx++ )=09
  732.                 bhv.StopEverything( bhv, fPause );
  733.         StopEverythingOnPlayers( objScene, fPause );        =09
  734.     }
  735.     return;
  736. }
  737. function ChangeScene( nextSceneNumber )
  738. {
  739.     var    previousScene =3D currentScene;                    =09
  740.     StopSceneTimers();                                    =09
  741.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  742.     currentScene.previousScene =3D previousScene;            =09
  743.     if ( currentScene.duration =3D=3D null )                =09
  744.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  745. =09
  746.     if ( currentScene.Bhv !=3D null )
  747.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  748.         {
  749.             var bhv =3D currentScene.Bhv[bhvIdx]
  750.             if ( bhv =3D=3D null)                            =09
  751.                 continue;
  752.             var delay =3D bhv.delay
  753.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  754.                 bhv.Start( bhv );                                    =09
  755.             else if ( delay > 0 )                                =09
  756.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  757.         }
  758.     StartScenePlayers( currentScene );                            =09
  759.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  760. SceneTransitionDone );=09
  761. =09
  762.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  763.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  764. TMR_SCENE );
  765.     StatusChange();                                        =09
  766.     return;
  767. }
  768. function SceneTransitionDone( objScene )
  769. {
  770. =09
  771. =09
  772.     if ( currentScene.previousScene !=3D null )
  773.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  774. =09
  775.     if ( currentScene.Bhv !=3D null )
  776.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  777.         {
  778.             var bhv =3D currentScene.Bhv[bhvIdx]
  779.             if ( bhv =3D=3D null)                            =09
  780.                 continue;
  781.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  782.                 bhv.Start( bhv );                                =09
  783.         }
  784.     =09
  785.     StartScenePlayersAfterTransition( currentScene );=09
  786. }
  787. function SceneExit( thisScene, nextScene )
  788. {
  789.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  790. nextScene.number;
  791.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  792. true;
  793. =09
  794. =09
  795. =09
  796.     for ( playerName in currentScene.Players )
  797.     {
  798.         objPlayer =3D currentScene.Players[playerName];        =09
  799.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  800.     }
  801. =09
  802.     if ( currentScene.Bhv !=3D null )
  803.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  804.         {
  805.             var bhv =3D currentScene.Bhv[bhvIdx]
  806.             if ( bhv =3D=3D null)                            =09
  807.                 continue;
  808.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  809.                 bhv.Stop( bhv );                        =09
  810.         }
  811. =09
  812. =09
  813.     if ( finalScene =3D=3D false )                    =09
  814.         ChangeScene( nextSceneNumber )            =09
  815.     else
  816.         ProjectComplete()                        =09
  817.     =09
  818. }
  819. function Player( delay, duration )
  820. {
  821.     this.delay =3D delay;
  822.     this.duration =3D duration;
  823. }
  824. function InitializePlayers( objScene )
  825. {
  826.     var objPlayer;                        =09
  827.     var    playerNumber =3D 0;                =09
  828.     for ( playerName in objScene.Players )
  829.     {
  830.         objPlayer =3D objScene.Players[playerName];        =09
  831.         objPlayer.number =3D playerNumber;                =09
  832.         objPlayer.name =3D playerName;                    =09
  833.         objPlayer.HTML =3D document.all[playerName];        =09
  834.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  835.         objPlayer.position =3D new Position(objPlayer);    =09
  836.     =09
  837.         if ( objPlayer.delay =3D=3D null )                    =09
  838.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  839.     =09
  840.     =09
  841.         if        ( objPlayer.entryTrans =3D=3D null )
  842.         {
  843.             objPlayer.entryTrans =3D new Object();
  844.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  845.         }=20
  846.     =09
  847.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  848.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  849.         {
  850.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  851. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  852.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  853.                     objPlayer.entryTrans.type =3D null;                            =09
  854.         }
  855.     =09
  856.         if ( objPlayer.exitTrans =3D=3D null )
  857.         {
  858.             objPlayer.exitTrans =3D new Object();
  859.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  860.         }
  861.     =09
  862.         if ( objPlayer.Bhv !=3D null )
  863.         {
  864.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  865.  
  866.                 bhv.Initialize( objPlayer, bhv);
  867.             objPlayer.numBhv =3D bhvIdx;                                    =09
  868.         }
  869.         else
  870.             objPlayer.numBhv =3D 0;
  871.         playerNumber ++;                =09
  872.     }=09
  873. }
  874. function StopEverythingOnPlayers( objScene, fPause )
  875. {
  876.     var objPlayer;                        =09
  877.     for ( playerName in objScene.Players )
  878.     {
  879.         objPlayer =3D objScene.Players[playerName];        =09
  880.     =09
  881.     =09
  882.         if ( objPlayer.Bhv !=3D null )
  883.         {
  884.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  885.  
  886.                 bhv.StopEverything( bhv, fPause );
  887.         }
  888.         DisableTrigger( objPlayer );                    =09
  889.     }=09
  890.     return;
  891. }
  892. function StartScenePlayers( objScene )
  893. {
  894. =09
  895.     for ( playerName in objScene.Players )
  896.     {
  897.         objPlayer =3D objScene.Players[playerName];        =09
  898.     =09
  899.     =09
  900.     =09
  901.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  902.             StartPlayer( objPlayer )                    =09
  903.         else if ( objPlayer.delay    > 0 )                =09
  904.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  905. TMR_SCENE);
  906.     }
  907. }
  908. function StartScenePlayersAfterTransition( objScene )
  909. {
  910. =09
  911.     for ( playerName in objScene.Players )
  912.     {
  913.         objPlayer =3D objScene.Players[playerName];        =09
  914.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  915.             StartPlayer( objPlayer )                    =09
  916.     }
  917. }
  918. function StartPlayer( objPlayer )
  919. {
  920. =09
  921.     if ( objPlayer.Bhv !=3D null )
  922.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  923.         {
  924.             var bhv =3D objPlayer.Bhv[bhvIdx]
  925.             if ( bhv =3D=3D null)                            =09
  926.                 continue;
  927.             var delay =3D bhv.delay
  928.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  929.                 bhv.Start( bhv );                                =09
  930.             else if ( delay > 0 )                                =09
  931.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  932.         }
  933. =09
  934.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  935. PlayerEntryTransitionDone );
  936. =09
  937. =09
  938.     if ( objPlayer.duration > 0 )
  939.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  940. TMR_SCENE );                                =09
  941. }
  942. function PlayerEntryTransitionDone( objPlayer )
  943. {
  944. =09
  945.     if ( objPlayer.Bhv !=3D null )
  946.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  947.         {
  948.             var bhv =3D objPlayer.Bhv[bhvIdx]
  949.             if ( bhv =3D=3D null)                            =09
  950.                 continue;
  951.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  952.                 bhv.Start( bhv );                                =09
  953.         }
  954. =09
  955.     if ( objPlayer.Triggers !=3D null )
  956.         EnableTrigger( objPlayer );
  957. }
  958. function PlayerExit( objPlayer )
  959. {
  960. =09
  961.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  962. PlayerExitTransitionDone );
  963. }
  964. function PlayerExitTransitionDone( objPlayer, finalScene )
  965. {
  966. =09
  967.     if ( objPlayer.Bhv !=3D null )
  968.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  969.         {
  970.             var bhv =3D objPlayer.Bhv[bhvIdx]
  971.             if ( bhv =3D=3D null)                            =09
  972.                 continue;
  973.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  974.                 bhv.Stop( bhv );                        =09
  975.         }
  976. =09
  977.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  978.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  979. =09
  980. =09
  981. =09
  982.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  983.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  984.     return;
  985. }
  986. function Trigger( trigType, trigBhv, player, scene )
  987. {
  988.     this.triggerType =3D trigType;
  989.     this.triggerBhv =3D trigBhv;
  990.     this.player =3D player;
  991.     this.nextSceneNum =3D scene;
  992. }
  993. function EnableTrigger( objPlayer )
  994. {
  995.     if ( sys !=3D "Netscape" )                                =09
  996.     {
  997.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  998.         for ( trx in objPlayer.Triggers )                    =09
  999.         {
  1000.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1001.             if ( trigger.triggerType =3D=3D null )
  1002.                 trigger.triggerType =3D 0;                    =09
  1003.             var tt =3D trigger.triggerType;                    =09
  1004.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1005.             {
  1006.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1007.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1008.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1009.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1010.             }
  1011.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1012.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1013.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1014.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1015.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1016.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1017.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1018.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1019.         }
  1020.     }
  1021.     else                                        =09
  1022.     {
  1023.         for ( trx in objPlayer.Triggers )        =09
  1024.         {
  1025.             var    trigger =3D objPlayer.Triggers[trx];=09
  1026.             if ( trigger.triggerType =3D=3D null )
  1027.                 trigger.triggerType =3D 0;                    =09
  1028.             var tt =3D trigger.triggerType;                    =09
  1029.             if ( tt=3D=3D 0 )                                    =09
  1030.             {
  1031.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1032. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1033.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1034.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1035.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1036.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1037.             }
  1038.             else if    ( tt =3D=3D TT_BUTTONUP )
  1039.             {
  1040.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1041.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1042.             }
  1043.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1044.             {
  1045.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1046.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1047.             }
  1048.         }
  1049.     =09
  1050.     }
  1051. }
  1052. function DisableTrigger( objPlayer )
  1053. {
  1054.     if ( sys !=3D "Netscape" )            =09
  1055.     {
  1056.         objPlayer.HTML.onmousedown =3D null;
  1057.         objPlayer.HTML.onmouseup =3D null;=09
  1058.         objPlayer.HTML.onmouseover =3D null;    =09
  1059.         objPlayer.HTML.onmouseout =3D null;
  1060.     }
  1061.     else                                =09
  1062.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1063. Event.MOUSEOVER | Event.MOUSEOUT );
  1064. }
  1065. function EventProcessor( e )
  1066. {
  1067.     var trigger;                                =09
  1068.     var    type;                                    =09
  1069.     var    button;                                    =09
  1070.     var    eventType;                                =09
  1071.     var objPlayer;                                =09
  1072.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1073.         return;
  1074.     if ( sys !=3D "Netscape" )                    =09
  1075.     {
  1076.         type =3D event.type;
  1077.         button =3D event.button;
  1078.     }
  1079.     else                                        =09
  1080.     {
  1081.         type =3D e.type;
  1082.         button =3D e.which;
  1083.     }
  1084. =09
  1085.     if (type =3D=3D "mousedown")
  1086.     {
  1087.         if ( button !=3D 1 )                    =09
  1088.             return;
  1089.         eventType =3D TT_BUTTONDOWN;
  1090.         if ( sys =3D=3D "Netscape" )            =09
  1091.         {
  1092.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1093.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1094.         }
  1095.     }
  1096.     else if (type =3D=3D "mouseup")
  1097.     {
  1098.         if ( button !=3D 1 )                    =09
  1099.             return;
  1100.         eventType =3D TT_BUTTONUP;
  1101.         if ( sys =3D=3D "Netscape" )            =09
  1102.         {
  1103.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1104.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1105.         }
  1106.     }
  1107.     else if (type =3D=3D "mouseover")
  1108.     {
  1109.         eventType =3D TT_MOUSEOVER;
  1110.     }
  1111.     else if (type =3D=3D "mouseout")
  1112.     {
  1113.         eventType =3D TT_MOUSEOUT;
  1114.     }
  1115.     var triggerArray =3D objPlayer.Triggers;        =09
  1116.     var trigger;                                =09
  1117. =09
  1118.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1119.     {
  1120.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1121. eventType) )
  1122.         {
  1123.         =09
  1124.         =09
  1125.         =09
  1126.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1127.             {
  1128.             =09
  1129.             =09
  1130.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1131. =3D=3D "") )
  1132.                     SceneExit( currentScene );
  1133.                 else
  1134.                 {
  1135.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1136.                     {
  1137.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1138.                             InitializePlayers( sceneArray[ii] );
  1139.                     }
  1140.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1141.                 }
  1142.             }
  1143.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1144.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1145.             else=20
  1146.             {
  1147.             =09
  1148.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1149.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1150.                 bhv.Trigger( bhv, eventType );                                =09
  1151.             }  =09
  1152.         }
  1153.     }
  1154.     return;=09
  1155. }
  1156. function Transition( type, rate, flyFrom, flySubtype )
  1157. {
  1158.     this.type =3D type;
  1159.     this.rate =3D rate;
  1160.     this.flyFrom =3D flyFrom;
  1161.     this.flySubtype =3D flySubtype;
  1162. }
  1163. function StartTransition( transObj, trans, visibility, callback )
  1164. {
  1165.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1166. =09
  1167. =09
  1168. =09
  1169.     if    ( ("Netscape" =3D=3D sys) ||=20
  1170.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1171. NULL_TRANSITION) ) )
  1172.     {
  1173.         SetVisibility( transObj.HTML, visibility );
  1174.         callback( transObj );
  1175.         return;
  1176.     }
  1177. =09
  1178. =09
  1179. =09
  1180. =09
  1181.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1182. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1183.     {
  1184.         StartTextFlyin( transObj );
  1185.         return;
  1186.     }
  1187. =09
  1188.     if ( platform !=3D "Win32" )
  1189.     {
  1190.         SetVisibility( transObj.HTML, visibility );
  1191.         callback( transObj );
  1192.         return;
  1193.     }
  1194.     =09
  1195. =09
  1196. =09
  1197. =09
  1198. =09
  1199. =09
  1200.     if ( trans.type =3D=3D NULL_TRANSITION )
  1201.     {
  1202.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1203. transition=3D0)";
  1204.     }
  1205.     else    =09
  1206.     {
  1207.         duration =3D TRANSITION_RATES[trans.rate];
  1208.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1209. ", transition=3D" + trans.type + ")";
  1210.     }
  1211.     stNoInput++;                                    =09
  1212.     transObj.HTML.filters(0).Apply();                =09
  1213. =09
  1214.     SetVisibility( transObj.HTML, visibility );        =09
  1215. =09
  1216.     transObj.HTML.filters(0).Play()                    =09
  1217.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1218. }
  1219. function TransitionDoneEvent( )
  1220. {
  1221.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1222.     stNoInput--;                                                =09
  1223.     if        ( type =3D=3D OBJ_SCENE )
  1224.     {
  1225.     =09
  1226.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1227. currentScene.name) )
  1228.             SceneTransitionDone();
  1229.     }
  1230.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1231.     {
  1232.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1233.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1234.             PlayerEntryTransitionDone( objPlayer ); =20
  1235.         else                                                    =09
  1236.             PlayerExitTransitionDone( objPlayer, false );
  1237.     }
  1238.     return;
  1239. }
  1240. function InitializeTextFlyin( objPlayer )
  1241. {
  1242.     if ( sys =3D=3D "Netscape" )                                    =09
  1243.         return false;
  1244.     var    transition =3D objPlayer.entryTrans;                        =09
  1245.     var    transUnits =3D transition.flySubtype;                        =09
  1246.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1247. =09
  1248.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1249. transition.flyFrom : FLYIN_TOP;    =09
  1250.     =09
  1251. =09
  1252.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1253.     {
  1254.         var    textHTML    =3D objPlayer.HTML;                =09
  1255.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1256.         var    newInnerHTML    =3D "";                        =09
  1257.     =09
  1258.         transition.textOrder =3D new Array();                =09
  1259.         textOrder =3D transition.textOrder;                =09
  1260. =09
  1261.     =09
  1262.     =09
  1263.     =09
  1264.     =09
  1265.         var flyinIdx =3D 0;                        =09
  1266.         var    flyinBuffer =3D "";
  1267.     =09
  1268.     =09
  1269.     =09
  1270.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1271. style=3D'position:relative;visibility:hidden;'" : " =
  1272. style=3D'visibility:hidden;'";
  1273.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1274.         {
  1275.         =09
  1276.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1277.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1278.             while ( letterIdx<oldInnerHTML.length )
  1279.             {
  1280.             =09
  1281.             =09
  1282.             =09
  1283.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1284. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1285.                 {
  1286.                     if ( charNext =3D=3D "<" )                                                                =09
  1287.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1288.                     else
  1289.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1290.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1291.                     newInnerHTML +=3D tagString;
  1292.                     letterIdx =3D endTagIdx;                                            =09
  1293.                 =09
  1294.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1295.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1296.                         break;
  1297.                 }
  1298.             =09
  1299.                 else
  1300.                 {
  1301.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1302.                     newInnerHTML +=3D thisChar;
  1303.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1304.                         break;                                        =09
  1305.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1306. )    =09
  1307.                         break;
  1308.                 }
  1309.             }
  1310.             newInnerHTML +=3D "</span>"
  1311.             textOrder[flyinIdx] =3D new Object();
  1312.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1313.             flyinIdx++;                                                            =09
  1314.         }
  1315.     =09
  1316.         if ( flyinIdx =3D=3D 0 )
  1317.             return false;
  1318.     =09
  1319.         textHTML.innerHTML =3D newInnerHTML;
  1320.         transition.numUnits =3D flyinIdx;                        =09
  1321.     }
  1322. =09
  1323. =09
  1324. =09
  1325.     textOrder =3D transition.textOrder;
  1326.     var currentEl =3D document.all[textOrder[0].name];    =09
  1327.     var currentOffset =3D currentEl.offsetLeft;=09
  1328.     var previousEl, previousOffset;
  1329.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1330.     {
  1331.         previousOffset =3D currentOffset;                            =09
  1332.         previousEl =3D currentEl;
  1333.         textElName =3D textOrder[count].name;                    =09
  1334.         currentEl =3D document.all[textElName];
  1335.         SetVisibility( currentEl, IE_HIDDEN );
  1336.         currentOffset =3D currentEl.offsetTop;
  1337.     =09
  1338.     =09
  1339.     =09
  1340.     =09
  1341.     =09
  1342.     =09
  1343.         if ( currentOffset !=3D previousOffset )                                =09
  1344.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1345.                 previousEl.innerHTML =3D "<br>";
  1346.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1347.             direction =3D count % FLYIN_ROTATE;            =09
  1348.         else
  1349.             direction =3D transDirection;
  1350.     =09
  1351.         if        ( direction =3D=3D FLYIN_LEFT )
  1352.         {
  1353.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1354. currentEl.offsetParent.offsetWidth);
  1355.             currentEl.style.posLeft =3D tempPos;                    =09
  1356.             textOrder[count].dx =3D -movePerTick;                    =09
  1357.             textOrder[count].dy =3D 0;
  1358.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1359.         }
  1360.         else if ( direction =3D=3D FLYIN_RIGHT )
  1361.         {
  1362.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1363. currentEl.offsetParent.offsetLeft;
  1364.             currentEl.style.posLeft =3D tempPos;
  1365.             textOrder[count].dx =3D movePerTick;                    =09
  1366.             textOrder[count].dy =3D 0;
  1367.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1368.         }
  1369.         else if    ( direction =3D=3D FLYIN_TOP )
  1370.         {
  1371.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1372. currentEl.offsetParent.offsetHeight);
  1373.             currentEl.style.posTop =3D tempPos;
  1374.             textOrder[count].dx =3D 0;
  1375.             textOrder[count].dy =3D (-movePerTick);                =09
  1376.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1377.         }
  1378.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1379.         {
  1380.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1381. currentEl.offsetParent.style.posTop;
  1382.             currentEl.style.posTop =3D tempPos;
  1383.             textOrder[count].dx =3D 0;
  1384.             textOrder[count].dy =3D movePerTick;                    =09
  1385.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1386.         }
  1387.     }
  1388. =09
  1389.     transition.charIdx =3D 0;                            =09
  1390.     transition.moveIdx =3D 0;                            =09
  1391.     textElName =3D transition.textOrder[0].name;
  1392.     transition.currentEl =3D document.all[textElName];=09
  1393.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1394.     return true;
  1395. }
  1396. function StartTextFlyin( objPlayer )
  1397. {
  1398. =09
  1399.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1400.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1401. }
  1402. function TextFlyinTick( objPlayer )
  1403. {
  1404.     var    transition =3D objPlayer.entryTrans;                    =09
  1405.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1406.     var textEl =3D transition.currentEl;                        =09
  1407. =09
  1408. =09
  1409.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1410.     {
  1411.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1412.         textEl.style.posLeft -=3D spanObj.dx;
  1413.         return false;                                        =09
  1414.     }
  1415.     =09
  1416. =09
  1417.     textEl.style.posTop =3D 0;                                =09
  1418.     textEl.style.posLeft =3D 0;
  1419.     =09
  1420. =09
  1421.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1422. transition.textOrder.length )=09
  1423.     {
  1424.         PlayerEntryTransitionDone( objPlayer );                =09
  1425.         return true;                                        =09
  1426.     }
  1427.     else
  1428.     {
  1429.         transition.moveIdx =3D 0;                                =09
  1430.         textElName =3D transition.textOrder[charIdx].name;
  1431.         transition.currentEl =3D document.all[textElName];    =09
  1432.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1433.         return false;                                        =09
  1434.     }                                                        =09
  1435. }
  1436. var    SND_DUR_SCENE            =3D -1;=09
  1437. var    SND_DUR_PROJECT            =3D 0;=09
  1438. var ST_WAV                    =3D 1;=09
  1439. var    ST_MID                    =3D 2;=09
  1440. var    NAV_EXT                    =3D "nav"=09
  1441. var MidiTag                    =3D null;=09
  1442. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1443. {
  1444. =09
  1445.     this.Initialize =3D InitializeSound;
  1446.     this.Start =3D StartSound;
  1447.     this.Trigger =3D StartSound;
  1448.     this.Stop =3D StopSound;
  1449.     this.StopEverything =3D StopEverythingOnSounds;
  1450. =09
  1451.     this.delay =3D delay;
  1452.     this.duration =3D duration;
  1453.     this.loop =3D loop;
  1454.     this.tagName =3D tagName;
  1455.     this.fileName =3D fileName;
  1456.     this.soundType =3D soundType;
  1457. }
  1458. function InitializeSound( objParent, objSound )
  1459. {
  1460.     if ( sys =3D=3D "Netscape" )
  1461.     {
  1462.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1463.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1464.         return;
  1465.     }
  1466.     objSound.objParent =3D objParent;                =09
  1467.     objSound.html =3D document.all[objSound.tagName];=09
  1468.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1469. =09
  1470. =09
  1471.     if (objSound.soundType =3D=3D ST_MID )
  1472.     {
  1473.         if ( MidiTag =3D=3D null )                    =09
  1474.             MidiTag =3D objSound.html;            =09
  1475.         else
  1476.             objSound.html =3D MidiTag;            =09
  1477.     }        =09
  1478. }
  1479. function StartSound( objSound )
  1480. {
  1481.     if ( sys =3D=3D "Netscape" )                    =09
  1482.     {
  1483.         if ( objSound.html !=3D null )            =09
  1484.             objSound.html.play(objSound.navLoop);
  1485.         return;
  1486.     }
  1487.     objSound.html.src =3D objSound.fileName;        =09
  1488.     objSound.html.loop =3D objSound.loop;            =09
  1489.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1490.         objSound.html.volume =3D 0;                    =09
  1491.     if ( objSound.duration > 0 )
  1492.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1493. TMR_PROJ );
  1494. }
  1495. function StopSound( objSound, fPause )
  1496. {
  1497.     if ( sys =3D=3D "Netscape" )                    =09
  1498.     {
  1499.         if ( objSound.html !=3D null )            =09
  1500.             objSound.html.stop();
  1501.         return;
  1502.     }
  1503.     objSound.html.loop =3D 0;
  1504.     objSound.html.src =3D "";                            =09
  1505.     if ( objSound.soundType =3D=3D ST_WAV )
  1506.         objSound.html.volume =3D -10000;
  1507. }
  1508. function StopEverythingOnSounds( objSound )
  1509. {
  1510.     StopSound( objSound, true );
  1511.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1512.         objSound.html.volume =3D -500;                        =09
  1513. }
  1514. var    SND_DUR_SCENE            =3D -1;=09
  1515. var    SND_DUR_PROJECT            =3D 0;=09
  1516. function Swapper( idle, hover, click )
  1517. {
  1518. =09
  1519.     this.Initialize =3D InitializeSwap;
  1520.     this.Start =3D StartSwap;
  1521.     this.Trigger =3D TriggerSwap;
  1522.     this.Stop =3D StopSwap;
  1523.     this.StopEverything =3D StopSwap;
  1524. =09
  1525.     this.idle =3D idle;
  1526.     this.hover =3D hover;
  1527.     this.click =3D click;
  1528. }
  1529. function InitializeSwap( objParent, objSwap )
  1530. {
  1531.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1532.         return;
  1533. =09
  1534.     var    idle    =3D objSwap.idle;                        =09
  1535.     var    hover    =3D objSwap.hover;
  1536.     var    click    =3D objSwap.click;
  1537. =09
  1538. =09
  1539. =09
  1540. =09
  1541. =09
  1542. =09
  1543. =09
  1544.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1545. !=3D null) )
  1546.     {
  1547.         SetVisibility( document.all[hover], IE_HIDDEN );
  1548.         objSwap.srcHover =3D document.all[hover].src;
  1549.         document.all[hover].src =3D "";
  1550.     }
  1551.     else
  1552.         objSwap.srcHover =3D document.all[idle].src;
  1553.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1554. !=3D null) )
  1555.     {
  1556.         SetVisibility( document.all[click], IE_HIDDEN );
  1557.         objSwap.srcClick =3D document.all[click].src;
  1558.         document.all[click].src =3D "";
  1559.     }
  1560.     else
  1561.         objSwap.srcClick =3D document.all[idle].src;
  1562. =09
  1563.     objSwap.srcIdle =3D document.all[idle].src;
  1564. }
  1565. function StartSwap( objSwap )
  1566. {
  1567. =09
  1568. }
  1569. function TriggerSwap( objSwap, eventType )
  1570. {
  1571.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1572.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1573.     else if ( eventType =3D=3D TT_BUTTONUP )
  1574.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1575.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1576.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1577.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1578.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1579.     return;
  1580. }
  1581. function StopSwap( objSwap, fPause )
  1582. {
  1583.     if ( fPause )                        =09
  1584.         return;
  1585. }
  1586. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1587. var    PE_STOP        =3D 0;                            =09
  1588. var    PE_AGAIN    =3D 1;                            =09
  1589. var    PE_REV        =3D 2;                            =09
  1590. var    PE_EXIT        =3D 3;                            =09
  1591. var    PD_FWD        =3D 1;
  1592. var    PD_BACK        =3D -1;
  1593. function Point( x, y, rate )
  1594. {
  1595.     this.x =3D x;
  1596.     this.y =3D y;
  1597.     this.rate =3D rate;
  1598. }
  1599. function Paths( delay, edgeEffect )
  1600. {
  1601. =09
  1602.     this.Initialize =3D InitializePathAnimation;
  1603.     this.Start =3D StartPathAnimation;
  1604.     this.Trigger =3D StartPathAnimation;
  1605.     this.Stop =3D StopPathAnimation;
  1606.     this.StopEverything =3D StopPathAnimation;
  1607. =09
  1608.     this.delay =3D delay;
  1609.     this.edgeEffect =3D edgeEffect;
  1610. }
  1611. function InitializePathAnimation( objPlayer, path )
  1612. {
  1613.     var    segment;                                =09
  1614.     var pathIndex;
  1615.     var totalDistance;                            =09
  1616.     var    distanceX;                                =09
  1617.     var    distanceY;
  1618.     var dx;                                        =09
  1619.     var    dy;
  1620.     var travelTime;                                =09
  1621.     var    remX;                                    =09
  1622.     var    remY;
  1623. =09
  1624.     if ( stProjState !=3D PS_UNINITIALIZED )
  1625.     {
  1626.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1627.         return;
  1628.     }
  1629.     path.objPlayer =3D objPlayer;                    =09
  1630.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1631.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1632. =09
  1633. =09
  1634.     path[0].x -=3D halfWidth;
  1635.     path[0].y -=3D halfHeight;
  1636.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1637.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1638.     {
  1639.         px =3D parseInt(pathIndex);                =09
  1640.         segment =3D path[px];                        =09
  1641.     =09
  1642.     =09
  1643.     =09
  1644.         path[px+1].x -=3D halfWidth;
  1645.         path[px+1].y -=3D halfHeight;
  1646.     =09
  1647.         distanceX =3D path[px+1].x - segment.x;    =09
  1648.         distanceY =3D path[px+1].y - segment.y;    =09
  1649.     =09
  1650.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1651. (distanceY*distanceY) );
  1652.     =09
  1653.     =09
  1654.         travelTime =3D Math.round(totalDistance / =
  1655. PATH_PER_TICK[segment.rate]);
  1656.     =09
  1657.     =09
  1658.         if ( distanceX > 0 )                        =09
  1659.             dx =3D Math.floor( distanceX / travelTime );=09
  1660.         else if ( distanceX < 0 )                    =09
  1661.             dx =3D Math.ceil( distanceX / travelTime );=09
  1662.         else
  1663.             dx =3D 0;
  1664.     =09
  1665.     =09
  1666.     =09
  1667.     =09
  1668.         remX =3D distanceX % travelTime;
  1669.     =09
  1670.         if ( distanceY > 0 )                        =09
  1671.             dy =3D Math.floor( distanceY / travelTime );
  1672.         else if ( distanceY < 0 )
  1673.             dy =3D Math.ceil( distanceY / travelTime );
  1674.         else
  1675.             dy =3D 0;
  1676.         remY =3D distanceY % travelTime;
  1677.         segment.number =3D px;                        =09
  1678.         segment.ticks =3D 0;
  1679.         segment.travelTime =3D travelTime;
  1680.         segment.dx =3D dx;
  1681.         segment.dy =3D dy;
  1682.         segment.remX =3D remX;
  1683.         segment.remY =3D remY;
  1684.     }
  1685.     path.numSegs =3D parseInt(pathIndex);                =09
  1686.     path.dir =3D PD_FWD;                                        =09
  1687.     return;
  1688. }
  1689. function StartPathAnimation( path )
  1690. {
  1691.     path.currentSegment =3D path[0];    =09
  1692.     path.currentSegment.ticks =3D 0;    =09
  1693.     path.cntSegs =3D 0;                                =09
  1694. =09
  1695. =09
  1696.     if ( path.dir =3D=3D PD_BACK )                            =09
  1697.     {
  1698.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1699.         {
  1700.             path[ii].dx *=3D -1;
  1701.             path[ii].dy *=3D -1;
  1702.             path[ii].remX *=3D -1;
  1703.             path[ii].remY *=3D -1;
  1704.         }
  1705.         path.dir =3D PD_FWD;                                =09
  1706.     }
  1707.     StartAnimationTimer( path, PathAnimationTick );
  1708. }
  1709. function StopPathAnimation( path, fPause )
  1710. {
  1711.     return;
  1712. }
  1713. function PathAnimationTick( path )
  1714. {
  1715.     var    objPlayer =3D path.objPlayer;            =09
  1716.     var segment =3D path.currentSegment;        =09
  1717.     var    currentPosition =3D objPlayer.position;=09
  1718.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1719.     {
  1720.         newX =3D currentPosition.x + segment.dx;        =09
  1721.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1722.             segment.remX > 0 ? newX++ : newX--;
  1723.         newY =3D currentPosition.y + segment.dy;        =09
  1724.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1725.             segment.remY > 0 ? newY++ : newY--;
  1726.         currentPosition.SetPosition( newX, newY );=09
  1727.         return false;                            =09
  1728.     }
  1729. =09
  1730. =09
  1731.     if ( ++path.cntSegs < path.numSegs )
  1732.     {
  1733.     =09
  1734.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1735.         path.currentSegment.ticks =3D 0;                            =09
  1736.             =09
  1737.         return false;
  1738.     }
  1739.     =09
  1740. =09
  1741.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1742.     {
  1743.     =09
  1744.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1745.     =09
  1746.         path.currentSegment =3D path[0];                =09
  1747.         path.currentSegment.ticks =3D 0;                =09
  1748.         path.cntSegs =3D 0;                            =09
  1749.         return false;                                =09
  1750.     }                        =09
  1751.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1752.     {
  1753.         path.dir *=3D -1;                                =09
  1754.     =09
  1755.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1756.         {
  1757.             path[ii].dx *=3D -1;
  1758.             path[ii].dy *=3D -1;
  1759.             path[ii].remX *=3D -1;
  1760.             path[ii].remY *=3D -1;
  1761.         }
  1762.         path.currentSegment.ticks =3D 0;                =09
  1763.         path.cntSegs =3D 0;                            =09
  1764.         return false;
  1765.     }
  1766.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1767.     {
  1768.         PlayerExit( objPlayer );
  1769.         return true;
  1770.     }
  1771.     else
  1772.         return true;                                =09
  1773. }
  1774. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1775. function Size( zoom, rate )
  1776. {
  1777.     this.zoom =3D zoom;
  1778.     this.rate =3D rate;
  1779. }
  1780. function Grows( delay )
  1781. {
  1782. =09
  1783.     this.Initialize =3D InitializeGrowAnimation;
  1784.     this.Start =3D StartGrowAnimation;
  1785.     this.Trigger =3D StartGrowAnimation;
  1786.     this.Stop =3D StopGrowAnimation;
  1787.     this.StopEverything =3D StopGrowAnimation;
  1788. =09
  1789.     this.delay =3D delay;
  1790. }
  1791. function InitializeGrowAnimation( objPlayer, grow )
  1792. {
  1793.     if ( sys =3D=3D "Netscape" )
  1794.         return;
  1795.     var    child =3D objPlayer.HTML.children[0];                    =09
  1796.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1797. =09
  1798. =09
  1799. =09
  1800.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1801.     {
  1802.         grow.realWidth =3D child.width;
  1803.         grow.realHeight =3D child.height;
  1804.     }
  1805.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1806.     {
  1807.         grow =3D null;                                        =09
  1808.         return;
  1809.     }
  1810.     grow.objPlayer =3D objPlayer;                                =09
  1811. =09
  1812.     grow.currentSegment =3D grow[0];                            =09
  1813.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1814. =09
  1815. =09
  1816. =09
  1817.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1818.     child.height *=3D (grow.currentSegment.zoom / 100);
  1819. =09
  1820.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1821.     {
  1822.         gx =3D parseInt(growIndex);                =09
  1823.         segment =3D grow[gx];                        =09
  1824.         if ( grow[gx+1] =3D=3D null )                =09
  1825.         {
  1826.             grow.finalSegment =3D grow[gx-1];        =09
  1827.             break;                                =09
  1828.         }
  1829.     =09
  1830.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1831.         if ( growth >=3D 0 )                                        =09
  1832.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1833.         else
  1834.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1835.     =09
  1836.         growthTicks =3D growth / growthFactor;        =09
  1837.     =09
  1838.         segment.number =3D gx;                        =09
  1839.         segment.growth =3D growth;
  1840.         segment.growthFactor =3D growthFactor;
  1841.         segment.growthTicks =3D growthTicks;
  1842.         segment.currentTicks =3D 0;
  1843.     }
  1844. }
  1845. function StartGrowAnimation( grow )
  1846. {=09
  1847.     if ( sys =3D=3D "Netscape" )
  1848.         return;
  1849.     grow.currentSegment =3D grow[0];                        =09
  1850.     grow.currentTicks =3D 0;
  1851.     StartAnimationTimer( grow, GrowAnimationTick );
  1852. }
  1853. function StopGrowAnimation( grow, fPause )
  1854. {
  1855.     return;
  1856. }
  1857. function GrowAnimationTick( grow )
  1858. {
  1859.     if ( sys =3D=3D "Netscape" )
  1860.         return true;                                    =09
  1861.     var    objPlayer =3D grow.objPlayer;                        =09
  1862.     var    child =3D objPlayer.HTML.children[0];                =09
  1863.     var segment =3D grow.currentSegment;                    =09
  1864.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1865.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1866.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1867.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1868.         return false;                                    =09
  1869.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1870.         return true;                                    =09
  1871.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1872.     grow.currentTicks =3D 0;
  1873.     return false;                                        =09
  1874. }
  1875. function Timer()
  1876. {
  1877.     if ( Project.tickRate =3D=3D null )        =09
  1878.         this.tickRate =3D DEFAULT_TICK_RATE;
  1879.     else
  1880.         this.tickRate =3D Project.tickRate;
  1881.     this.oneShots =3D new Array();
  1882.     this.animations =3D new Array();
  1883.     this.tickCounter =3D 0;                        =09
  1884.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1885.     this.timerID =3D null;
  1886.     this.StartTicking =3D StartTicking;            =09
  1887.     this.StopTicking =3D StopTicking;
  1888. =09
  1889. }
  1890. function StartTicking()
  1891. {
  1892.     if ( this.timerID =3D=3D null )
  1893.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1894. }
  1895. function StopTicking()
  1896. {
  1897.     if ( this.timerID !=3D null )
  1898.         clearInterval( this.timerID );
  1899.     this.timerID =3D null;
  1900. }
  1901. function TimerTick()
  1902. {
  1903.     var timerEvent;
  1904. =09
  1905.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1906.     {
  1907.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1908.             continue;                                        =09
  1909.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1910.             tickTimer.animations[ii] =3D null;                =09
  1911.     }
  1912. =09
  1913.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1914.     {
  1915.     =09
  1916.         var length =3D tickTimer.oneShots.length;                =09
  1917.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1918.         {
  1919.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1920.                 continue;                                    =09
  1921.         =09
  1922.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1923.             {
  1924.                 tickTimer.oneShots[ii] =3D null;                =09
  1925.                 timerEvent.callback( timerEvent.callbackObj );=09
  1926.             }
  1927.         }
  1928.     }
  1929.     return;
  1930. }
  1931. function StartOneShotTimer( obj, time, callback, type )
  1932. {
  1933.     var    timerIndex;                                =09
  1934.     var timerEvent =3D new Object();                =09
  1935. =09
  1936.     timerEvent.callbackObj =3D obj;                =09
  1937.     timerEvent.callback =3D callback;                =09
  1938.     timerEvent.type =3D type;                        =09
  1939. =09
  1940. =09
  1941.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1942. tickTimer.ticksPerSecond);
  1943.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1944. timerIndex++ );=09
  1945.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1946.     return;
  1947. }
  1948. function StartAnimationTimer( obj, callback )
  1949. {
  1950.     var timerIndex;=20
  1951.     timerEvent =3D new Object();
  1952.     timerEvent.callbackObj =3D obj;                =09
  1953.     timerEvent.callback =3D callback;                =09
  1954.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1955. timerIndex++);=09
  1956.     tickTimer.animations[timerIndex] =3D timerEvent;
  1957. }
  1958. function StopSceneTimers()
  1959. {
  1960.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1961.     {
  1962.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1963.             continue;
  1964.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1965.             tickTimer.oneShots[ii] =3D null;            =09
  1966.     }
  1967. =09
  1968.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1969.         tickTimer.animations[ii] =3D null;
  1970. }
  1971. =09
  1972. function KillTimer()
  1973. {
  1974.     if ( tickTimer !=3D null )                    =09
  1975.     {
  1976.         window.clearTimeout( tickTimer.timerID);=09
  1977.         tickTimer =3D null;                        =09
  1978.     }
  1979. }
  1980. function SetColor(el, color)=20
  1981. {
  1982.     if ( el.style =3D=3D null )                =09
  1983.         return;
  1984. =09
  1985.     el.style.backgroundColor =3D color;    =09
  1986.     if ("Netscape"=3D=3Dsys)=20
  1987.         el.NSLayer.bgColor =3D color;        =09
  1988. }
  1989. function SetZIndex(el, zindex)=20
  1990. {
  1991.     if ( el.style =3D=3D null )                =09
  1992.         return;
  1993. =09
  1994.     el.style.zIndex =3D zindex;            =09
  1995.     if ("Netscape"=3D=3Dsys)=20
  1996.         el.NSLayer.zIndex =3D zindex        =09
  1997. }
  1998. function SetVisibility(el, val)=20
  1999. {
  2000.     if ( el.style =3D=3D null )                =09
  2001.         return;
  2002.     el.style.visibility =3D val;            =09
  2003.        =20
  2004.     if ( "Netscape"=3D=3Dsys )                =09
  2005.     {
  2006.         if        ( val =3D=3D IE_HIDDEN )
  2007.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2008.         else if ( val =3D=3D IE_VISIBLE )
  2009.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2010.         else if ( val =3D=3D IE_INHERIT )
  2011.             el.NSLayer.visibility =3D NAV_INHERIT;
  2012.         else
  2013.             el.NSLayer.visibility =3D "";
  2014.     }
  2015. }
  2016. function Position( obj )
  2017. {
  2018.     this.object =3D obj;                        =09
  2019.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2020.     this.y =3D obj.HTML.style.pixelTop;        =09
  2021.     this.SetPosition =3D SetPosition;
  2022. }
  2023. function SetPosition( newX, newY )=20
  2024. {
  2025.     var el =3D this.object.HTML;                =09
  2026.     if ( el.style =3D=3D null )                    =09
  2027.         return;
  2028.                 =09
  2029.     el.style.pixelTop =3D newY;    =09
  2030.     el.style.pixelLeft =3D newX;
  2031.     this.x =3D newX;                            =09
  2032.     this.y =3D newY;
  2033.     if ( "Netscape"=3D=3Dsys )                    =09
  2034.     {
  2035.         el.NSLayer.top =3D parseInt( newY );
  2036.         el.NSLayer.left =3D parseInt( newX );
  2037.         el.offsetTop =3D el.NSLayer.top;
  2038.         el.offsetLeft =3D el.NSLayer.left;
  2039.     }
  2040. }
  2041. function SetContent(el, content)=20
  2042. {
  2043.     if ( el.style =3D=3D null )                    =09
  2044.         return;
  2045.     if ( "Netscape"=3D=3Dsys )                    =09
  2046.     {
  2047.         el.NSLayer.document.open();            =09
  2048.         el.NSLayer.document.write(content);    =09
  2049.         el.NSLayer.document.close();        =09
  2050.     }
  2051.     else                                    =09
  2052.         el.innerHTML=3Dcontent;
  2053. }
  2054. function SetupButtons()
  2055. {
  2056.     var rtn =3D false;                    =09
  2057.     if ( document.all.Pause !=3D null )
  2058.     {
  2059.         document.all.Pause.onclick =3D Pause;
  2060.         strPause =3D document.all.Pause.value.split( '/' );
  2061.         document.all.Pause.value =3D strPause[0];
  2062.     }
  2063.     if (document.all.Stop !=3D null )
  2064.         document.all.Stop.onclick =3D Stop;
  2065.     if ( document.all.Forward !=3D null )
  2066.         document.all.Forward.onclick =3D Forward;
  2067.     if ( document.all.Backward !=3D null )
  2068.         document.all.Backward.onclick =3D Backward;
  2069.     if ( document.all.Webpage !=3D null )
  2070.         document.all.Webpage.onclick =3D GotoWebpage;
  2071.     if ( document.all.SceneStatus !=3D null )
  2072.         formStatus =3D document.all.SceneStatus;
  2073.     if ( document.all.Start !=3D null )
  2074.     {
  2075.         document.all.Start.onclick =3D Start;
  2076.         strPlay =3D document.all.Start.value.split( '/' );
  2077.         document.all.Start.value =3D strPlay[0];
  2078.         rtn =3D true;
  2079.     }
  2080.     else
  2081.         rtn =3D false;
  2082.     if ( document.all.NavigationButtons !=3D null )
  2083.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2084.     return rtn;
  2085. }
  2086. function Start()
  2087. {
  2088.     if ( stNoInput )                                    =09
  2089.         return;
  2090.     if ( stButtons =3D=3D true )                            =09
  2091.     {
  2092.         document.all.Start.value =3D strPlay[1];
  2093.         if ( document.all.Pause !=3D null )
  2094.         {
  2095.             document.all.Pause.value =3D strPause[0];
  2096.         }
  2097.     }
  2098.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2099. PS_PAUSED) )=09
  2100.     {
  2101.         ProjectShutdown();
  2102.         ProjectInitialize();
  2103.     }
  2104.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2105.         ProjectInitialize();
  2106.     ProjectStart();                                    =09
  2107. }
  2108. function Pause()
  2109. {
  2110. =09
  2111.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2112.     {
  2113.         tickTimer.StartTicking();                    =09
  2114.         if ( document.all.Pause !=3D null )
  2115.         {
  2116.             document.all.Pause.value =3D strPause[0];
  2117.         }
  2118.         stProjState =3D PS_RUNNING;
  2119.         StatusChange();                                =09
  2120.     }
  2121.     else
  2122.     {
  2123.         if ( tickTimer !=3D null )                    =09
  2124.             tickTimer.StopTicking();                =09
  2125.         if    ( stProjState !=3D PS_RUNNING )            =09
  2126.             return;
  2127.         stProjState =3D PS_PAUSED;
  2128.         if ( document.all.Pause !=3D null )
  2129.         {
  2130.             document.all.Pause.value =3D strPause[1];
  2131.         }
  2132.         StopEverythingOnScenes( true );                =09
  2133.         StatusChange();                                =09
  2134.     }
  2135. }
  2136. function Stop()
  2137. {
  2138.     if ( stNoInput )                                    =09
  2139.         return;
  2140.     location.reload();
  2141. }
  2142. function Forward()
  2143. {
  2144.     if ( stNoInput )                                    =09
  2145.         return;
  2146. =09
  2147.     if ( stProjState !=3D PS_RUNNING )
  2148.         return;
  2149.     SceneExit( currentScene );                =09
  2150. }
  2151. function Backward()
  2152. {
  2153.     if ( stNoInput )                                    =09
  2154.         return;
  2155.     var nextScene;
  2156. =09
  2157. =09
  2158. =09
  2159.     if        ( stProjState =3D=3D PS_COMPLETE )
  2160.         nextScene =3D Project.stopScene;
  2161.     else if ( stProjState !=3D PS_RUNNING )
  2162.         return;
  2163.     else
  2164.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2165. - 1;
  2166.     ProjectShutdown();
  2167.     ProjectInitialize();
  2168.     ProjectStart( nextScene );            =09
  2169. }
  2170. function GotoWebpage()
  2171. {
  2172.     window.open( Project.webpage);                    =09
  2173. }
  2174. function StatusChange( )
  2175. {
  2176.     var        stsPage =3D null;                =09
  2177.     var        stsState =3D null;            =09
  2178.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2179.     {
  2180.         stsState =3D "Initializing";
  2181.         stsPage =3D ""
  2182.     }
  2183.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2184.     {
  2185.         stsState =3D "Ready";
  2186.         stsPage =3D "";
  2187.     }
  2188.     else if    ( stProjState =3D=3D PS_RUNNING )
  2189.     {
  2190.         stsState =3D "Playing";
  2191.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2192.     }
  2193.     else if    ( stProjState =3D=3D PS_PAUSED )
  2194.         stsState =3D "Paused";
  2195.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2196.         stsState =3D "Complete";
  2197. =09
  2198.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2199.         formStatus.value =3D stsPage;
  2200. =09
  2201.     if ( stsState !=3D null )
  2202.         top.status =3D stsState;=20
  2203. }
  2204. function GetSceneFromNumber( sceneNum )
  2205. {
  2206.     return sceneArray[sceneNum];    =09
  2207. }
  2208. function GetPlayerFromName( playerName )
  2209. {
  2210.     var objPlayer;
  2211. =09
  2212. =09
  2213.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2214. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2215.         return objPlayer;                    =09
  2216. =09
  2217.     var objScene;
  2218.     for ( sceneName in Scenes )                    =09
  2219.     {
  2220.         objScene =3D Scenes[sceneName];
  2221.         if ( objScene.Players !=3D null )
  2222.         {
  2223.             objPlayer =3D objScene.Players[playerName];
  2224.             if ( objPlayer !=3D null )
  2225.                 return objPlayer;                    =09
  2226.         }
  2227.     }=09
  2228.         =09
  2229.     return null;                                =09
  2230. }
  2231. function GetObjectTypeFromName( nameString )
  2232. {
  2233.     var type =3D nameString.substr(0,1);    =09
  2234.     if        ( type =3D=3D NAME_SCENE )        =09
  2235.         return OBJ_SCENE;
  2236.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2237.         return OBJ_PLAYER;
  2238. }
  2239. function GetPlayerTypeFromName( nameString )
  2240. {
  2241.     var type =3D nameString.substr(1,1);    =09
  2242.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2243.         return PLAYER_IMAGE;
  2244.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2245.         return PLAYER_DRAW;
  2246.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2247.         return PLAYER_TEXT;
  2248. }
  2249. function resetGifAnimation()
  2250. {
  2251.     var temp =3D document.all["img1"].src;
  2252.     document.all["img1"].src =3D temp;
  2253. }
  2254. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2255. "http://home-publishing.com/SKU/V3Pub.asp");
  2256. Scenes =3D new Object();
  2257. Scenes.Sx19 =3D new Scene( 18 );
  2258. Scenes.Sx19.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2259. Scenes.Sx19.Bhv =3D new Array();
  2260. Scenes.Sx19.Bhv[0] =3D new Sound( 0, 10, 0, 2, "AW174", =
  2261. "cid:018601bd954b$6437b460$605a389d@a-johng.dns.microsoft.com" );
  2262. Scenes.Sx19.Bhv[1] =3D new Sound( 6, -1, 0, 1, "AW175", =
  2263. "cid:018801bd954d$8e2d5d40$605a389d@a-johng.dns.microsoft.com" );
  2264. Scenes.Sx19.Bhv[2] =3D new Sound( 4, 3, 0, 1, "AW176", =
  2265. "cid:028801bd954e$aea9e740$605a389d@a-johng.dns.microsoft.com" );
  2266. Scenes.Sx19.Players =3D new Object();
  2267. Scenes.Sx19.Players.PI22 =3D new Player( -1, -1 );
  2268. Scenes.Sx19.Players.PI22.entryTrans =3D new Transition( 6, 2, 0, 0 );
  2269. Scenes.Sx19.Players.PI24 =3D new Player( 1, -1 );
  2270. Scenes.Sx19.Players.PI24.Bhv =3D new Array();
  2271. Scenes.Sx19.Players.PI24.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW177", =
  2272. "cid:018701bd954c$e8d0e7e0$605a389d@a-johng.dns.microsoft.com" );
  2273. Scenes.Sx19.Players.PI26 =3D new Player( 2, -1 );
  2274. Scenes.Sx19.Players.PT28 =3D new Player( 5, -1 );
  2275. Scenes.Sx19.Players.PT29 =3D new Player( 4, -1 );
  2276. Scenes.Sx19.Players.PT30 =3D new Player( 3, -1 );
  2277. Scenes.Sx19.Players.PT40 =3D new Player( 6, -1 );
  2278.  
  2279. </SCRIPT>
  2280. </BODY></HTML>
  2281.  
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  2286. Content-Transfer-Encoding: base64
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  2288. X-Content-Source: C:\TEMP\IMG57.GIF
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